The Gamification Event for Learning and Development
The only event exclusively for the design and delivery of gamified corporate training, adult learning, employee motivation and productivity, innovation, and culture change.
GamiCon 2018 is for business leaders, training directors, instructional designers, trainers, facilitators, project managers, and adult educators wanting to learn more about effective gamification techniques to engage adult learners.
Headlined by some of the world’s leading gamification strategists, researchers, and solution providers, this event will bring together individuals and organizations who seek to design and create productive outcomes with gamification.
In Partnership with
Monica Cornetti, GamiCon Gamemaster
CEO, Sententia Gamification
October 6 Saturday, 6:00 – 9:00 pm
Kickoff: Pop-Up Escape Room (offsite event)
Experience the Escape Room, a unique pop-up encounter for teams of up to 50 people. Learn why, how, and for whom you can use Escape Rooms for learning. With hands-on gamified action, followed by a practical debrief, you get to play, and you get to learn!
Sunday, October 7, 8:30 am – 6:30 pm
Defining Moments to Create Meaningful Learning Opportunities
Gamemaster, Monica Cornetti
The million-dollar question for corporate L&D is how to get employees motivated to learn. Gamification may be the best strategy to challenge conventional assumptions and expand your L&D goals to make your learning experiences more meaningful.
Gamification — Passions and Possibilities
Attempting to capture the time and attention of today’s learners while ensuring the information is stimulating, relevant, and engaging, is a daunting task. These 20-minute presentations focus on design, innovation, and research for a new regime of gamification designers and facilitators.
Hands-On Learning Quests
The question isn’t if adults can learn from play, but what they learn. These labs focus on innovative ways of thinking and put fun and learning hand-in-hand with gameplay. By actively ‘doing,’ you will get to experiment with trial and error, learn from your mistakes, and understand potential gaps between theory and practice.
Gamification Project Throwdown
A showcase of low tech, no tech, and technology-based gamification. This fun and social event gives participants the opportunity to see a variety of projects and talk to the designers and developers about the strategies, tools, and processes they used to build them. With an award component, a panel of Gamification Master Craftsmen will vote on submissions in a variety of categories.
In a series of 10-minute Rapid Rounds, participants will interact with different platforms, applications, tools, games, and apps that the gamification industry has to offer. Through an interactive progress map, the Ambassadors will tackle the challenge of creating a defining moment with each team.
Teams will navigate through a custom-designed course in a high-tech treasure hunt. With an emphasis on networking, problem solving, information sharing, and leadership development, teams will focus on multiple challenges, work under a time constraint, master new equipment and develop new patterns of behavior. The chase ends at an off-site facility for a celebration with food, drinks, and fun, to award a prize to the winners.
Monday, October 8, 8:30 am – 4:00 pm
Gamification — The Journey
Follow along in their footsteps as the speakers share their transition from ignorance to understanding of the application of gamification in real-world projects. You’ll learn some important truths and insights as they share their journey with you through examples, illustrations, and stories. These 20-minute presentations focus on diverse implementations of gamification in L&D and adult learning.
Gamification Design Sprint
Experience a 2-hour intensive gamification design sprint to level up your design skills as you learn about gamification design methodologies, tools, and processes, and play with different approaches to prototype your own design. As a bonus, you’ll receive a design sprint workbook to use in your own design work.
Gamification Design Build Workshops
Participants will form teams based on categories (solving a business problem, low-tech design, narrative and story development, designing interactive gamified materials) and will be guided through a design process based on theories of psychology and educational simulations. Teams will work through multiple scenarios to design solutions for the desired performance outcomes.
Want more? Don’t miss the Games for Learning Track included with an Online Learning Conference registration.
See sessions #101, #204, #403, #L04, #605, #701.