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OLC 2016 dates

2-Day Certificate Programs


2-Day Certificate Programs

Jumpstart your career—and get the essential knowledge, practiced techniques, and sound theories you need to become (and remain!) a top performer in your field. Additional fee required; see registration page.  Lunch is included.


Diane Elkins

P01  eLearning Bootcamp: Getting Up and Running—Fast! Certificate Program
Diane Elkins, Founder, Amy Morrisey, VP of eLearning, Artisan E-Learning

If you are new to eLearning, it can be hard to know where to start! What’s a storyboard? Do you need an LMS? How long does it take to create a course?  How much does it cost? If these are the types of questions you have, then this is the right course for you. In just two days, you’ll learn about everything from concept to execution. You’ll walk away with a good foundation about what’s involved in the strategy, planning, design, development, and launch of eLearning courseware. Specifically, you will learn about:

  • The different types of eLearning.
  • The advantages and disadvantages of eLearning.
  • How to build a business case for eLearning.
  • What goes into a project plan.
  • How to gather requirements.
  • What key design and technology decisions need to be made up front.
  • What goes into a storyboard.
  • The types of activities and quizzing you can include in eLearning.
  • How to plan effectively for media.
  • How to work with subject-matter experts and reviewers.
  • What types of authoring tools are out there.
  • What it takes to build a course using a rapid development tool.
  • What to do with your course once it is finished.

BYOD: Laptop encouraged but not required.

Joe Ganci

P02  Creating the Best Interactive eLearning with Adobe Captivate Certificate Program
Joe Ganci, President, eLearning Joe

Captivate is the most popular eLearning development tool and with its powerful features you can create and deliver the best instructional designs to your learners... but only if you know how to use those features! Now is your chance to learn the latest version of Captivate. You'll be amazed at what you'll be able to accomplish after only two days! You’ll learn how to publish your lessons so they look and work perfectly on both desktop and on mobile devices. Over the course of two days, you will build a real eLearning lesson that you’ll be able to take back with you and customize to your needs. How cool is that? It will combine a soft skills case-based scenario with branching along with a software demo. Learn to:

  • Combine text, audio, video and images.
  • Add interactions of all types:
    • Smart Shapes
    • Text Entry Boxes
    • Buttons and Click Boxes
    • Lots of wizard-based interactions and games.
  • Use Captivate’s Responsive Design options to create learning that works perfectly across desktops, tablets and smart phones.
  • Add photographic and illustrated actor characters as mentors.
  • Create a high definition video you can upload to YouTube.
  • Investigate all of the quizzing options Captivate offers.
  • Advance to writing scripts to make your lessons really shine.
  • And so much more!

Come prepared to learn and have fun!

BYOD: Laptop Required. A WiFi-enabled laptop with the latest version of Adobe Captivate installed. If you do not already own Adobe Captivate, download the latest trial version no sooner than 20 days before class (so that it doesn’t expire before class begins):

Do not wait until class to download Captivate! It is a very large file and the wireless connection in class may not be optimal.

Make sure you test that Captivate is able to run on your system (Mac or Windows), especially if you are using a laptop provided by your employer as some IT departments will limit what you can install.

  • If you have Microsoft Word and PowerPoint on your laptop, you'll be able to take advantage of a couple of features we will cover in class. If you don't have Word and PowerPoint, that's OK.
  • Bring a mouse! Even if you don't normally use one, be sure to bring one because Captivate is much faster to use with a mouse rather than a track pad.

Your instructor will be in touch with you in advance of the conference so that you may ask him any questions you may have and also to ensure that you have everything you need for class.


Julie Dirksen

P03  eLearning Instructional Design Fundamentals Certificate Program
Julie Dirksen, Author, Design for How People Learn

Regardless of your background, if you can use an overview of key instructional design skills and practices, then this program is for you. You’ll learn:

  • How to conduct user analysis, and how to incorporate that into your design.
  • How to write bulletproof learning objectives.
  • How to analyze content to determine the best learning approaches.
  • How our knowledge of human memory and cognition will influence our design decisions.
  • How to design for knowledge, skills, procedures, and motivation.
  • How to fit eLearning into a blended learning solution.
  • How to design eLearning solutions using scenario-based learning and creative interactivity.
  • How to prototype and storyboard eLearning solutions.
  • How to do effective evaluation of eLearning solutions.
  • How to incorporate game principles and user experience practices into your elearning development.

During the program, you’ll get to practice designing solutions, and will leave with designs and ideas that you can apply back on the job.

BYOD: Laptop recommended but not required. WiFi-enabled laptop with PowerPoint installed.

Jane Bozarth

Andrew Hughes

P04  Designing for Engagement Using Social Learning and Gamification
Jane Bozarth, Author, Social Media for Trainers;
Andrew Hughes, President, Designing Digitally

You're great at creating courses and designing other learning experiences. But how can you extend your reach – and the learning – beyond the traditional or virtual walls of a traditional experience? New strategies like gamification and new tools for supporting social approaches can help move your efforts from event to process, from one-off to continual. You will:

  • Learn how to apply social, collaborative tools that increase engagement in learning, working and communicating at work.
  • Engage in supporting learning with social-media based tasks and activities, such as openers, introductions, quick-answer, reflective work, group work, quiz games, and photo-based work.
  • Discover game fundamentals as they relate to instructional design and learning – and how to implement serious games to spark employee engagement and drive learning retention.
  • Explore best practices and case studies about both in-content and structural gamification.
  • Develop a plan for incorporating new ideas into practice.
  • Choose social tools and approaches that support instructional goals.
  • Learn how to ensure success with gamification through proper planning, metrics, implementation strategy, and post-deployment support.
  • Receive supplemental guidelines for supporting change and contributing to conversations regarding governance around social learning.

Prerequisites: Some experience commenting on blogs or sites like LinkedIn, posting status updates to Facebook, participating in online communities, or using similar tools. Work in environments where some social media use is permitted.

BYOD: Laptop required. Please bring a laptop with security configured to allow access to popular sites like Twitter and Facebook.

Kevin Thorn

P05  Storyboarding to Storyline Certificate Program
Kevin Thorn, Author, NuggetHead Studioz

There are many Instructional Design models to choose from to begin an elearning project. Within that workflow there is a storyboard process and even then there are many different approaches. There is no right or wrong way to storyboard an elearning project. Part of the overall design phase not only includes Instructional Design, but also other design disciplines such as visual, experience, interface, assessment, and interaction design. That’s a lot of hats to wear all at once! The storyboarding process can be refined to any authoring tool’s language. With Articulate Storyline as the chosen tool we can customize the storyboard process that directly reflects aspects of the tool with specific language for instructions and guidelines aiding in the efficiency of your project development. You will:

  • Learn how to design storyboards for Storyline.
  • Learn the basics of visual storyboarding.
  • Create a style guide in support of an eLearning project.
  • Learn the importance of naming conventions and asset management.

BYOD: Laptop required. A WiFi-enabled laptop with the latest version of Articulate Storyline or a free 30-day download trial *. MS Office (minimum MS Word and MS PowerPoint). Power cord for laptop (battery won't last all day)

* If you don't have a licensed copy of Articulate Storyline, you must download a complimentary trial version prior to the start of the course at: https://www.articulate.com/products/storyline-why.php. The current trial version is Storyline 2 but if you already have Storyline 1 installed, you can still participate by downloading Storyline 2 trial version. The two versions are independent of each other and both can be installed on the same computer. While Storyline 2 can support anything in Storyline 1, you will find that Storyline 2 has quite a few new features.

Your trial period for this software is 30 days from the time you install. Therefore, we recommend that you install the trial version no more than one or two days prior to BYOD. This allows you a few weeks to practice after the last session.

For Articulate Storyline software FAQs (including tech specs) go here.

Note to Mac Users: Articulate Storyline is a Windows-based program. Currently there is no version specifically for a Mac. However, you can run Storyline on a Mac with Parallels, Boot Camp, or VMware Fusion virtual machine.


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