P01 Fundamentals of eLearning Design and Development
Diane Elkins, Founder; Amy Morrisey President, Artisan E-Learning
Whether you are new to creating eLearning courses or have picked up some skills and experience along the way, it can help to revisit the fundamentals of design and development. Learn how to:
- Create a project plan.
- Conduct a thorough analysis.
- Make key design and technology decisions based on the analysis.
- Write bulletproof learning objectives.
- Analyze content to determine the best learning approaches.
- Design effective interactions and assessments.
- Plan effectively for media.
- Create an eLearning storyboard.
- Work with subject-matter experts and reviewers.
During the program, you'll work on a sample course including conducting mock client interviews, brainstorming content ideas, and drafting storyboards. You'll even get a taste of what it's like to build a few slides in a popular eLearning authoring tool. You'll walk away with practical insights and tools you can use on the job immediately.
BYOD: A WiFi-enabled laptop is required.
P02 Creating the Best Interactive eLearning with Adobe Captivate
Joe Ganci, President, eLearning Joe; Pooja Jaisingh, Chief Learning Geek; LearninGeeks
With Captivate’s powerful features, you can create and deliver the best instructional designs to your learners… but only if you know how to use those features! Now is your chance to learn the latest version of Captivate. You’ll be amazed at what you’ll be able to accomplish after only two days! In this program, you will build a real eLearning lesson that you’ll be able to take back with you and customize to your needs. How cool is that? It will combine a soft skills case-based scenario with branching along with a software demo. Learn to:
- Combine text, audio, video and images.
- Add interactions of all types: Smart Shapes; Text Entry Boxes; Buttons and Click Boxes; lots of wizard-based interactions and games.
- Use Captivate's Object States and other cool new features!
- Use Captivate’s Responsive Design options to create learning that works perfectly across desktops, tablets and smartphones.
- Add photographic and illustrated actor characters as mentors.
- Create a high-definition video you can upload to YouTube.
- Investigate all of the quizzing options Captivate offers.
- Advance to writing scripts to make your lessons really shine.
Come prepared to learn and have fun!
BYOD: A WiFi-enabled laptop is required with the latest version of Adobe Captivate installed. If you do not already own Adobe Captivate, download the latest trial version no sooner than 20 days before class (so that it doesn’t expire before class begins):
Do not wait until class to download Captivate! It is a very large file and the wireless connection in class may not be optimal. Make sure you test that Captivate is able to run on your system (Mac or Windows), especially if you are using a laptop provided by your employer as some IT departments will limit what you can install.
- If you have Microsoft Word and PowerPoint on your laptop, you'll be able to take advantage of a couple of features we will cover in class. If you don't have Word and PowerPoint, that's OK.
- Bring a mouse! Even if you don't normally use one, be sure to bring one because Captivate is much faster to use with a mouse rather than a track pad.
Your instructor will be in touch with you in advance of the conference so that you may ask him any questions you may have and also to ensure that you have everything you need for class.
P03 Advanced Instructional Design for eLearning
Saul Carliner, Professor, Concordia University; Phylise Banner, President, Phylise Banner Consulting
Get Feedback on Your Current Projects!
Take your online instructional designs to the next level. You’ll learn how to enhance the interactivity, appearance, and writing of your eLearning programs. You’ll explore how to incorporate different instructional models, learn to accommodate learning styles, and examine a variety of approaches to designing eLearning programs and related materials. The highlight of this program will be a ‘workshop’ of a lesson (in-process or completed) of each participant’s work where feedback will be provided in a structured and supportive atmosphere. This exploration of your work will provide an opportunity for concrete application of the ideas presented in this program. Learn to:
- Identify the relationship between teaching models and design approaches.
- Develop at least two ideas for enhancing the visual impact of eLearning programs.
- Describe at least two ideas for increasing interaction in eLearning programs.
- Discover at least three non-traditional approaches to teaching Online.
- Apply two ideas in your own eLearning programs.
BYOD: A WiFi-enabled laptop is required. Instructors will contact you in advance about your in-process or completed project. To ensure confidentiality, we will have a policy of non-disclosure.
P05 Gamification for Learning: Beyond the Hype
Monica Cornetti, CEO/Founder; Jonathan Peters, Chief Motivation Officer, Sententia Gamification
In this hands-on and interactive program, you will learn the 5-step process of gamifiying a learning or talent development program. A well-designed and well-implemented gamification program promotes engagement, meaning, mastery, and autonomy. Experience first-hand how gamification design is used to create behavior change within organizations. You will:
- Use the Game the System Learning Map to chart your knowledge progress, L&D case studies, gamification strategy playing cards, and tactical templates as you gather data and participate in creative problem-solving, and assessment activities.
- Explore how to increase learning and engagement through key concepts found in game design and behavioral psychology.
- Identify who will be playing your game (target audience), define your measurable business objectives and determine how gamification will help you to achieve your objectives.
- Frame and wrap your quest in a spellbinding story to create a narrative thread that pulls through the entire program.
- Build the right mix of ingredients in your learning activities to allow the participants to acquire knowledge and skill, rather than merely receive and memorize information.
- Identify the game elements you will use (points, badges, leaderboards, etc.) and implement game mechanics to motivate your players.
- Create an overall design that appeals to different senses and connects to all levels of the learning map.
Upon completion, you will earn a “Level 1: Gamification Apprentice” Certification, a certificate of completion, and a Gamification Apprentice Badge. Plus, this program earns you six (6) recertification credits with HRCI, SHRM, and ATD.